Ana Kešelj & Krunoslav Žubrinić
Product Vision Statement
This product is intended to help students learn geometrical objects. In geometry, it is important to bear in mind the Ostensive Phenomenon that constitutes an obstacle for students. This phenomenon arises from the appearance of figures and geometric bodies drawn in textbooks from a single perspective, which means that, when placed in another spatial orientation, students are not able to apply the knowledge they have learned, that is, they are not able to extrapolate. This application provides them visualization of geometric bodies in space with possibility of interaction. It serves needs of learners who process information primarily through visuals, as well as increase learning for all students. This product enables students to see and conceptualize geometrical objects clearly and enhance tactile hand-eye-mind connections that improve the ability to recall facts and retain learning.
Application offers different modes so users can either learn basics of geometry, recognize geometrical shapes or test the knowledge. This application use holography technology which should help with visualizing 3D objects.
Target customers are all individuals who like mathematics and want to learn geometry.
Product is intended to help with learning which also results in improving social inclusion of people with Down Syndrome. Since people with learning difficulties, including people with Down syndrome and autism have the need to learn mathematics in order to better function as citizens in a complex society, and to support them in this endeavor, mathematics education usually focuses on arithmetic or concept of numeracy. These concepts of mathematics are undoubtedly important in order to understand the world quantitatively and they also improve communication skills as well as abilities to think, reason and learn. The abstract ideas that geometry conveys from direct experience make the world more understandable for them, so it is worth developing a method to teach them geometry. Mathematics, especially geometry, has been specifically developed by humans to embody abstract ideas from experience. Therefore, the choice of this subject as a path to help them to a better understanding of the world could specifically enhance their areas of cognitive strength.
WHAT PROBLEM OR CHALLENGE DOES THE PRODUCT SOLVE?
The product solves the challenge of learning three dimensional geometrical shapes. The abstract ideas that geometry conveys from direct experience make the world more understandable for everyone, including the people with Down syndrome, so it is worth developing application that can help them teach/learn geometry.
WHICH BENEFIT DOES IT PROVIDE?
It offers customization of geometrical shapes and interaction with it using leap motion. Three games are included: a game to learn about geometrical shapes, a game about recognizing geometrical shapes and game where user can check/test knowledge about it.
This product is a multi-platform application (Windows PC and Android). On the main application screen, the user can select one of the following options: (i) Learn geometrical shapes, (ii) Recognize geometrical shapes, and (iii) Test your knowledge. If user has selected the option “Learn geometrical shapes”, it is possible to select one of the offered geometrical shapes. Then, the selected geometrical shape is projected on hologram while the text about it appears on the screen of the phone. Hologram is device which projects three-dimensional image or gives the impression of one. It is possible to turn on the option of narration which reads the text about geometrical shape of the screen of the phone. This function helps visually impaired people to use this application. User can change the color of geometrical shapes and its size. Second option is “Recognize geometrical shapes” where random geometrical shape projects on the hologram and the user must select one of the three proposed geometrical shapes. If user chooses correct answer, he or she gets a new question. If user chooses wrong answer, he or she can try to answer the same question until he or she answers this question correctly. Application also has functionality that assists users by helps them answering the correct question if the correct answer hasn’t been chosen the first time. Then, if the user has selected option “Test your knowledge”, a quiz with simple questions is started where user must select the correct answer. As a reward for successfully solved quiz, a user gathers points with which he/she can open rewards. Rewards are avatars and different kinds of patterns which can be applied on geometrical shapes.
WHAT MAKES IT STAND OUT?
The application is characterised by high adaptability, holography-based games for enforced learning and accessibility features. Most of the games that help to learn mathematics resolves around arithmetic and numeracy. All the above make the product stands out.
IS IT FEASIBLE TO DEVELOP THIS PRODUCT?
It is feasible to develop this product as it is a software product which can be developed on any PC with medium-range specifications.
The company would provide necessary equipment and a budget plan for software maintenance.
The company would receive the software solution that is completely unique and therefore very competitive with its unique feature of using holography to enhance knowledge of geometrical shapes. Since software solution is unique, it is highly possible that many people will download it. One of the most important things for company is brand. The more audience trusts the company, the more likely they’ll be listening to later sales pitches and commit to the brand and company. Brands can outstand their presence in the application and users get exposed to certain offers and discounts.
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